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Video Games A Graphic History

Video Games A Graphic History

by Sean Tulien

Book Details

Publisher: Lerner Publishing Group
Published: 2021
Language: en
Pages: 32
ISBN: 9781728420189
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Looky Rating System Score adjusted for ages 8+

Confidence: 80%

Content Intensity

How strong or frequent is this content? Higher scores mean more intense content.

2
💥ViolenceLow
0
❤️Love & RomanceNone
0
🧠Mental HealthNone
0
💬!*$#LanguageNone
0
🍷🚬Substance UseNone
0
😨Fear / HorrorNone

Story Themes

What is this book about? Higher scores mean the theme is more central to the plot — not a warning.

0
🧙Fantasy / SupernaturalNot present
0
🏳️‍🌈LGBTQ+ RepresentationNot present
2
🚀Sci-Fi / FuturisticBackground
0
Disability & NeurodiversityNot present

Description

Video games evolved over decades from simple consoles to cutting-edge entertainment in homes and arcades. In the twenty-first century, they've also become some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history. And from the role of game cartridges to the power of the internet, learn how new inventions keep taking gaming to the next level.

Themes & Topics

Juvenile NonfictionComics & Graphic NovelsHistoryTechnologyInventionsGames & ActivitiesVideo & Electronic Games
AI LRS Analysis

Based on the book description, categories, and metadata — not verified against the full text.

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