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From Games to Health Lessons Learnt from the Video Games Industry

by Alba Sort and Anna Sort

Looky Rating System: Violence 0/5, Love & Romance 0/5, Mental Health 0/5, Language 0/5, Substance Use 0/5, Fear / Horror 0/5, Fantasy / Supernatural 0/5, LGBTQ+ Representation 0/5.

Description

Back in the day, playing video games was expensive and complicated, but everything changed when smartphones appeared. More people are playing than ever before, and video games are modifying how we spend our time, interact with the world, and engage with others.